add selector
This commit is contained in:
87
selector/filter.go
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87
selector/filter.go
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@ -0,0 +1,87 @@
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package selector
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import (
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"time"
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mdutil "github.com/go-gost/core/metadata/util"
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"github.com/go-gost/core/selector"
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)
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type failFilter[T selector.Selectable] struct {
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maxFails int
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failTimeout time.Duration
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}
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// FailFilter filters the dead objects.
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// An object is marked as dead if its failed count is greater than MaxFails.
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func FailFilter[T selector.Selectable](maxFails int, timeout time.Duration) selector.Filter[T] {
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return &failFilter[T]{
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maxFails: maxFails,
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failTimeout: timeout,
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}
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}
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// Filter filters dead objects.
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func (f *failFilter[T]) Filter(vs ...T) []T {
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if len(vs) <= 1 {
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return vs
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}
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var l []T
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for _, v := range vs {
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maxFails := f.maxFails
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failTimeout := f.failTimeout
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if md := v.Metadata(); md != nil {
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if md.IsExists(labelMaxFails) {
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maxFails = mdutil.GetInt(md, labelMaxFails)
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}
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if md.IsExists(labelFailTimeout) {
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failTimeout = mdutil.GetDuration(md, labelFailTimeout)
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}
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}
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if maxFails <= 0 {
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maxFails = 1
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}
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if failTimeout <= 0 {
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failTimeout = DefaultFailTimeout
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}
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if marker := v.Marker(); marker != nil {
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if marker.Count() < int64(maxFails) ||
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time.Since(marker.Time()) >= failTimeout {
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l = append(l, v)
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}
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} else {
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l = append(l, v)
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}
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}
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return l
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}
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type backupFilter[T selector.Selectable] struct{}
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// BackupFilter filters the backup objects.
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// An object is marked as backup if its metadata has backup flag.
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func BackupFilter[T selector.Selectable]() selector.Filter[T] {
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return &backupFilter[T]{}
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}
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// Filter filters backup objects.
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func (f *backupFilter[T]) Filter(vs ...T) []T {
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if len(vs) <= 1 {
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return vs
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}
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var l, backups []T
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for _, v := range vs {
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if mdutil.GetBool(v.Metadata(), labelBackup) {
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backups = append(backups, v)
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} else {
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l = append(l, v)
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}
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}
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if len(l) == 0 {
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return backups
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}
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return l
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}
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54
selector/selector.go
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54
selector/selector.go
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@ -0,0 +1,54 @@
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package selector
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import (
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"time"
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"github.com/go-gost/core/chain"
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"github.com/go-gost/core/selector"
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)
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// default options for FailFilter
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const (
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DefaultMaxFails = 1
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DefaultFailTimeout = 10 * time.Second
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)
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const (
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labelWeight = "weight"
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labelBackup = "backup"
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labelMaxFails = "maxFails"
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labelFailTimeout = "failTimeout"
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)
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var (
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DefaultNodeSelector = NewSelector(
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RoundRobinStrategy[*chain.Node](),
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// FailFilter[*Node](1, DefaultFailTimeout),
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)
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DefaultChainSelector = NewSelector(
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RoundRobinStrategy[chain.SelectableChainer](),
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// FailFilter[SelectableChainer](1, DefaultFailTimeout),
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)
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)
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type defaultSelector[T selector.Selectable] struct {
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strategy selector.Strategy[T]
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filters []selector.Filter[T]
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}
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func NewSelector[T selector.Selectable](strategy selector.Strategy[T], filters ...selector.Filter[T]) selector.Selector[T] {
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return &defaultSelector[T]{
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filters: filters,
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strategy: strategy,
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}
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}
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func (s *defaultSelector[T]) Select(vs ...T) (v T) {
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for _, filter := range s.filters {
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vs = filter.Filter(vs...)
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}
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if len(vs) == 0 {
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return
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}
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return s.strategy.Apply(vs...)
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}
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72
selector/strategy.go
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72
selector/strategy.go
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@ -0,0 +1,72 @@
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package selector
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import (
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"math/rand"
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"sync"
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"sync/atomic"
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"time"
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"github.com/go-gost/core/selector"
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)
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type roundRobinStrategy[T selector.Selectable] struct {
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counter uint64
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}
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// RoundRobinStrategy is a strategy for node selector.
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// The node will be selected by round-robin algorithm.
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func RoundRobinStrategy[T selector.Selectable]() selector.Strategy[T] {
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return &roundRobinStrategy[T]{}
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}
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func (s *roundRobinStrategy[T]) Apply(vs ...T) (v T) {
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if len(vs) == 0 {
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return
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}
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n := atomic.AddUint64(&s.counter, 1) - 1
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return vs[int(n%uint64(len(vs)))]
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}
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type randomStrategy[T selector.Selectable] struct {
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rand *rand.Rand
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mux sync.Mutex
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}
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// RandomStrategy is a strategy for node selector.
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// The node will be selected randomly.
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func RandomStrategy[T selector.Selectable]() selector.Strategy[T] {
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return &randomStrategy[T]{
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rand: rand.New(rand.NewSource(time.Now().UnixNano())),
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}
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}
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func (s *randomStrategy[T]) Apply(vs ...T) (v T) {
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if len(vs) == 0 {
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return
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}
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s.mux.Lock()
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defer s.mux.Unlock()
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r := s.rand.Int()
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return vs[r%len(vs)]
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}
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type fifoStrategy[T selector.Selectable] struct{}
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// FIFOStrategy is a strategy for node selector.
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// The node will be selected from first to last,
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// and will stick to the selected node until it is failed.
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func FIFOStrategy[T selector.Selectable]() selector.Strategy[T] {
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return &fifoStrategy[T]{}
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}
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// Apply applies the fifo strategy for the nodes.
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func (s *fifoStrategy[T]) Apply(vs ...T) (v T) {
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if len(vs) == 0 {
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return
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}
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return vs[0]
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}
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