add weight for selector
This commit is contained in:
@ -1,6 +1,7 @@
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package selector
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import (
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"context"
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"time"
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mdutil "github.com/go-gost/core/metadata/util"
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@ -22,7 +23,7 @@ func FailFilter[T selector.Selectable](maxFails int, timeout time.Duration) sele
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}
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// Filter filters dead objects.
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func (f *failFilter[T]) Filter(vs ...T) []T {
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func (f *failFilter[T]) Filter(ctx context.Context, vs ...T) []T {
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if len(vs) <= 1 {
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return vs
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}
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@ -66,7 +67,7 @@ func BackupFilter[T selector.Selectable]() selector.Filter[T] {
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}
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// Filter filters backup objects.
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func (f *backupFilter[T]) Filter(vs ...T) []T {
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func (f *backupFilter[T]) Filter(ctx context.Context, vs ...T) []T {
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if len(vs) <= 1 {
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return vs
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}
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@ -1,9 +1,9 @@
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package selector
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import (
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"context"
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"time"
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"github.com/go-gost/core/chain"
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"github.com/go-gost/core/selector"
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)
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@ -20,17 +20,6 @@ const (
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labelFailTimeout = "failTimeout"
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)
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var (
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DefaultNodeSelector = NewSelector(
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RoundRobinStrategy[*chain.Node](),
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// FailFilter[*Node](1, DefaultFailTimeout),
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)
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DefaultChainSelector = NewSelector(
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RoundRobinStrategy[chain.SelectableChainer](),
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// FailFilter[SelectableChainer](1, DefaultFailTimeout),
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)
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)
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type defaultSelector[T selector.Selectable] struct {
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strategy selector.Strategy[T]
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filters []selector.Filter[T]
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@ -43,12 +32,12 @@ func NewSelector[T selector.Selectable](strategy selector.Strategy[T], filters .
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}
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}
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func (s *defaultSelector[T]) Select(vs ...T) (v T) {
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func (s *defaultSelector[T]) Select(ctx context.Context, vs ...T) (v T) {
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for _, filter := range s.filters {
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vs = filter.Filter(vs...)
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vs = filter.Filter(ctx, vs...)
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}
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if len(vs) == 0 {
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return
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}
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return s.strategy.Apply(vs...)
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return s.strategy.Apply(ctx, vs...)
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}
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@ -1,11 +1,11 @@
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package selector
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import (
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"math/rand"
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"context"
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"sync"
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"sync/atomic"
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"time"
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mdutil "github.com/go-gost/core/metadata/util"
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"github.com/go-gost/core/selector"
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)
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@ -19,7 +19,7 @@ func RoundRobinStrategy[T selector.Selectable]() selector.Strategy[T] {
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return &roundRobinStrategy[T]{}
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}
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func (s *roundRobinStrategy[T]) Apply(vs ...T) (v T) {
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func (s *roundRobinStrategy[T]) Apply(ctx context.Context, vs ...T) (v T) {
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if len(vs) == 0 {
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return
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}
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@ -29,29 +29,36 @@ func (s *roundRobinStrategy[T]) Apply(vs ...T) (v T) {
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}
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type randomStrategy[T selector.Selectable] struct {
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rand *rand.Rand
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mux sync.Mutex
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rw *randomWeighted[T]
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mu sync.Mutex
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}
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// RandomStrategy is a strategy for node selector.
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// The node will be selected randomly.
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func RandomStrategy[T selector.Selectable]() selector.Strategy[T] {
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return &randomStrategy[T]{
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rand: rand.New(rand.NewSource(time.Now().UnixNano())),
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rw: newRandomWeighted[T](),
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}
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}
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func (s *randomStrategy[T]) Apply(vs ...T) (v T) {
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func (s *randomStrategy[T]) Apply(ctx context.Context, vs ...T) (v T) {
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if len(vs) == 0 {
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return
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}
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s.mux.Lock()
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defer s.mux.Unlock()
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s.mu.Lock()
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defer s.mu.Unlock()
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r := s.rand.Int()
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s.rw.Reset()
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for i := range vs {
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weight := mdutil.GetInt(vs[i].Metadata(), labelWeight)
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if weight <= 0 {
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weight = 1
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}
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s.rw.Add(vs[i], weight)
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}
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return vs[r%len(vs)]
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return s.rw.Next()
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}
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type fifoStrategy[T selector.Selectable] struct{}
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@ -64,7 +71,7 @@ func FIFOStrategy[T selector.Selectable]() selector.Strategy[T] {
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}
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// Apply applies the fifo strategy for the nodes.
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func (s *fifoStrategy[T]) Apply(vs ...T) (v T) {
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func (s *fifoStrategy[T]) Apply(ctx context.Context, vs ...T) (v T) {
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if len(vs) == 0 {
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return
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}
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54
selector/weighted.go
Normal file
54
selector/weighted.go
Normal file
@ -0,0 +1,54 @@
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package selector
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import (
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"math/rand"
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"time"
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"github.com/go-gost/core/selector"
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)
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type randomWeightedItem[T selector.Selectable] struct {
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item T
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weight int
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}
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type randomWeighted[T selector.Selectable] struct {
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items []*randomWeightedItem[T]
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sum int
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r *rand.Rand
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}
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func newRandomWeighted[T selector.Selectable]() *randomWeighted[T] {
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return &randomWeighted[T]{
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r: rand.New(rand.NewSource(time.Now().UnixNano())),
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}
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}
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func (rw *randomWeighted[T]) Add(item T, weight int) {
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ri := &randomWeightedItem[T]{item: item, weight: weight}
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rw.items = append(rw.items, ri)
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rw.sum += weight
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}
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func (rw *randomWeighted[T]) Next() (v T) {
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if len(rw.items) == 0 {
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return
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}
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if rw.sum <= 0 {
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return
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}
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weight := rw.r.Intn(rw.sum) + 1
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for _, item := range rw.items {
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weight -= item.weight
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if weight <= 0 {
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return item.item
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}
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}
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return rw.items[len(rw.items)-1].item
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}
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func (rw *randomWeighted[T]) Reset() {
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rw.items = nil
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rw.sum = 0
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}
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