x/handler/relay/tunnel.go

201 lines
3.4 KiB
Go

package relay
import (
"fmt"
"net"
"sync"
"sync/atomic"
"time"
"github.com/go-gost/core/logger"
"github.com/go-gost/relay"
"github.com/go-gost/x/internal/util/mux"
"github.com/google/uuid"
)
type Connector struct {
id relay.ConnectorID
t time.Time
s *mux.Session
}
func NewConnector(id relay.ConnectorID, s *mux.Session) *Connector {
c := &Connector{
id: id,
t: time.Now(),
s: s,
}
go c.accept()
return c
}
func (c *Connector) accept() {
for {
conn, err := c.s.Accept()
if err != nil {
logger.Default().Errorf("connector %s: %v", c.id, err)
c.s.Close()
return
}
conn.Close()
}
}
func (c *Connector) ID() relay.ConnectorID {
return c.id
}
func (c *Connector) Session() *mux.Session {
return c.s
}
type Tunnel struct {
id relay.TunnelID
connectors []*Connector
t time.Time
n uint64
mu sync.RWMutex
}
func NewTunnel(id relay.TunnelID) *Tunnel {
t := &Tunnel{
id: id,
t: time.Now(),
}
go t.clean()
return t
}
func (t *Tunnel) ID() relay.TunnelID {
return t.id
}
func (t *Tunnel) AddConnector(c *Connector) {
if c == nil {
return
}
t.mu.Lock()
defer t.mu.Unlock()
t.connectors = append(t.connectors, c)
}
func (t *Tunnel) GetConnector(network string) *Connector {
t.mu.RLock()
defer t.mu.RUnlock()
var connectors []*Connector
for _, c := range t.connectors {
if network == "udp" && c.id.IsUDP() ||
network != "udp" && !c.id.IsUDP() {
connectors = append(connectors, c)
}
}
if len(connectors) == 0 {
return nil
}
n := atomic.AddUint64(&t.n, 1) - 1
return connectors[n%uint64(len(connectors))]
}
func (t *Tunnel) clean() {
ticker := time.NewTicker(3 * time.Second)
for range ticker.C {
t.mu.Lock()
var connectors []*Connector
for _, c := range t.connectors {
if c.Session().IsClosed() {
logger.Default().Debugf("remove tunnel %s connector %s", t.id, c.id)
continue
}
connectors = append(connectors, c)
}
if len(connectors) != len(t.connectors) {
t.connectors = connectors
}
t.mu.Unlock()
}
}
type ConnectorPool struct {
tunnels map[string]*Tunnel
mu sync.RWMutex
}
func NewConnectorPool() *ConnectorPool {
return &ConnectorPool{
tunnels: make(map[string]*Tunnel),
}
}
func (p *ConnectorPool) Add(tid relay.TunnelID, c *Connector) {
p.mu.Lock()
defer p.mu.Unlock()
s := tid.String()
t := p.tunnels[s]
if t == nil {
t = NewTunnel(tid)
p.tunnels[s] = t
}
t.AddConnector(c)
}
func (p *ConnectorPool) Get(network string, tid relay.TunnelID) *Connector {
if p == nil {
return nil
}
p.mu.RLock()
defer p.mu.RUnlock()
t := p.tunnels[tid.String()]
if t == nil {
return nil
}
return t.GetConnector(network)
}
func parseTunnelID(s string) (tid relay.TunnelID) {
if s == "" {
return
}
private := false
if s[0] == '$' {
private = true
s = s[1:]
}
uuid, _ := uuid.Parse(s)
if private {
return relay.NewPrivateTunnelID(uuid[:])
}
return relay.NewTunnelID(uuid[:])
}
func getTunnelConn(network string, pool *ConnectorPool, tid relay.TunnelID, retry int, log logger.Logger) (conn net.Conn, cid relay.ConnectorID, err error) {
if retry <= 0 {
retry = 1
}
for i := 0; i < retry; i++ {
c := pool.Get(network, tid)
if c == nil {
err = fmt.Errorf("tunnel %s not available", tid.String())
break
}
conn, err = c.Session().GetConn()
if err != nil {
log.Error(err)
continue
}
cid = c.id
break
}
return
}