add selector
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@ -12,6 +12,7 @@ import (
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"github.com/go-gost/core/logger"
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"github.com/go-gost/core/recorder"
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"github.com/go-gost/core/resolver"
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"github.com/go-gost/core/selector"
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admission_impl "github.com/go-gost/x/admission"
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auth_impl "github.com/go-gost/x/auth"
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bypass_impl "github.com/go-gost/x/bypass"
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@ -21,6 +22,7 @@ import (
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recorder_impl "github.com/go-gost/x/recorder"
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"github.com/go-gost/x/registry"
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resolver_impl "github.com/go-gost/x/resolver"
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xs "github.com/go-gost/x/selector"
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)
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func ParseAuther(cfg *config.AutherConfig) auth.Authenticator {
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@ -83,50 +85,50 @@ func parseAuth(cfg *config.AuthConfig) *url.Userinfo {
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return url.UserPassword(cfg.Username, cfg.Password)
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}
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func parseChainSelector(cfg *config.SelectorConfig) chain.Selector[chain.SelectableChainer] {
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func parseChainSelector(cfg *config.SelectorConfig) selector.Selector[chain.SelectableChainer] {
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if cfg == nil {
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return nil
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}
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var strategy chain.Strategy[chain.SelectableChainer]
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var strategy selector.Strategy[chain.SelectableChainer]
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switch cfg.Strategy {
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case "round", "rr":
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strategy = chain.RoundRobinStrategy[chain.SelectableChainer]()
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strategy = xs.RoundRobinStrategy[chain.SelectableChainer]()
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case "random", "rand":
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strategy = chain.RandomStrategy[chain.SelectableChainer]()
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strategy = xs.RandomStrategy[chain.SelectableChainer]()
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case "fifo", "ha":
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strategy = chain.FIFOStrategy[chain.SelectableChainer]()
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strategy = xs.FIFOStrategy[chain.SelectableChainer]()
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default:
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strategy = chain.RoundRobinStrategy[chain.SelectableChainer]()
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strategy = xs.RoundRobinStrategy[chain.SelectableChainer]()
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}
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return chain.NewSelector(
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return xs.NewSelector(
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strategy,
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chain.FailFilter[chain.SelectableChainer](cfg.MaxFails, cfg.FailTimeout),
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chain.BackupFilter[chain.SelectableChainer](),
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xs.FailFilter[chain.SelectableChainer](cfg.MaxFails, cfg.FailTimeout),
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xs.BackupFilter[chain.SelectableChainer](),
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)
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}
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func parseNodeSelector(cfg *config.SelectorConfig) chain.Selector[*chain.Node] {
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func parseNodeSelector(cfg *config.SelectorConfig) selector.Selector[*chain.Node] {
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if cfg == nil {
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return nil
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}
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var strategy chain.Strategy[*chain.Node]
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var strategy selector.Strategy[*chain.Node]
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switch cfg.Strategy {
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case "round", "rr":
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strategy = chain.RoundRobinStrategy[*chain.Node]()
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strategy = xs.RoundRobinStrategy[*chain.Node]()
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case "random", "rand":
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strategy = chain.RandomStrategy[*chain.Node]()
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strategy = xs.RandomStrategy[*chain.Node]()
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case "fifo", "ha":
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strategy = chain.FIFOStrategy[*chain.Node]()
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strategy = xs.FIFOStrategy[*chain.Node]()
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default:
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strategy = chain.RoundRobinStrategy[*chain.Node]()
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strategy = xs.RoundRobinStrategy[*chain.Node]()
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}
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return chain.NewSelector(
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return xs.NewSelector(
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strategy,
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chain.FailFilter[*chain.Node](cfg.MaxFails, cfg.FailTimeout),
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chain.BackupFilter[*chain.Node](),
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xs.FailFilter[*chain.Node](cfg.MaxFails, cfg.FailTimeout),
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xs.BackupFilter[*chain.Node](),
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)
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}
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