602 lines
15 KiB
Go
602 lines
15 KiB
Go
package rest
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import (
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"fmt"
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"io"
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"net/http"
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"os"
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"regexp"
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"strings"
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"tank/rest/download"
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)
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//@Service
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type MatterService struct {
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Bean
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matterDao *MatterDao
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userDao *UserDao
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userService *UserService
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imageCacheDao *ImageCacheDao
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imageCacheService *ImageCacheService
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}
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//初始化方法
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func (this *MatterService) Init() {
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this.Bean.Init()
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//手动装填本实例的Bean. 这里必须要用中间变量方可。
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b := CONTEXT.GetBean(this.matterDao)
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if b, ok := b.(*MatterDao); ok {
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this.matterDao = b
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}
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b = CONTEXT.GetBean(this.userDao)
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if b, ok := b.(*UserDao); ok {
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this.userDao = b
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}
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b = CONTEXT.GetBean(this.userService)
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if b, ok := b.(*UserService); ok {
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this.userService = b
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}
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b = CONTEXT.GetBean(this.imageCacheDao)
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if b, ok := b.(*ImageCacheDao); ok {
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this.imageCacheDao = b
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}
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b = CONTEXT.GetBean(this.imageCacheService)
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if b, ok := b.(*ImageCacheService); ok {
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this.imageCacheService = b
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}
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}
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//根据一个文件夹路径,找到最后一个文件夹的uuid,如果中途出错,返回err.
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func (this *MatterService) GetDirUuid(user *User, dir string) (puuid string, dirRelativePath string) {
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if dir == "" {
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panic(`文件夹不能为空`)
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} else if dir[0:1] != "/" {
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panic(`文件夹必须以/开头`)
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} else if strings.Index(dir, "//") != -1 {
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panic(`文件夹不能出现连续的//`)
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} else if m, _ := regexp.MatchString(`[<>|*?\\]`, dir); m {
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panic(`文件夹中不能包含以下特殊符号:< > | * ? \`)
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}
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if dir == "/" {
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return MATTER_ROOT, ""
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}
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if dir[len(dir)-1] == '/' {
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dir = dir[:len(dir)-1]
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}
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//递归找寻文件的上级目录uuid.
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folders := strings.Split(dir, "/")
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if len(folders) > 32 {
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panic("文件夹最多32层。")
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}
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puuid = MATTER_ROOT
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parentRelativePath := "/"
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for k, name := range folders {
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if len(name) > 200 {
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panic("每级文件夹的最大长度为200")
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}
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if k == 0 {
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continue
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}
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matter := this.matterDao.FindByUserUuidAndPuuidAndNameAndDirTrue(user.Uuid, puuid, name)
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if matter == nil {
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//创建一个文件夹。这里一般都是通过alien接口来创建的文件夹。
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matter = &Matter{
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Puuid: puuid,
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UserUuid: user.Uuid,
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Username: user.Username,
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Dir: true,
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Alien: true,
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Name: name,
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Path: parentRelativePath + "/" + name,
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}
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matter = this.matterDao.Create(matter)
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}
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puuid = matter.Uuid
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parentRelativePath = matter.Path
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}
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return puuid, parentRelativePath
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}
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//获取某个文件的详情,会把父级依次倒着装进去。如果中途出错,直接抛出异常。
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func (this *MatterService) Detail(uuid string) *Matter {
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matter := this.matterDao.CheckByUuid(uuid)
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//组装file的内容,展示其父组件。
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puuid := matter.Puuid
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tmpMatter := matter
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for puuid != MATTER_ROOT {
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pFile := this.matterDao.CheckByUuid(puuid)
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tmpMatter.Parent = pFile
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tmpMatter = pFile
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puuid = pFile.Puuid
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}
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return matter
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}
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//创建文件夹 返回刚刚创建的这个文件夹
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func (this *MatterService) CreateDirectory(puuid string, name string, user *User) *Matter {
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name = strings.TrimSpace(name)
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//验证参数。
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if name == "" {
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this.PanicBadRequest("name参数必填,并且不能全是空格")
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}
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if len(name) > 200 {
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panic("name长度不能超过200")
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}
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if m, _ := regexp.MatchString(`[<>|*?/\\]`, name); m {
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this.PanicBadRequest(`名称中不能包含以下特殊符号:< > | * ? / \`)
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}
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if puuid == "" {
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panic("puuid必填")
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}
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//判断同级文件夹中是否有同名的文件。
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count := this.matterDao.CountByUserUuidAndPuuidAndDirAndName(user.Uuid, puuid, true, name)
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if count > 0 {
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this.PanicBadRequest("【" + name + "】已经存在了,请使用其他名称。")
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}
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path := fmt.Sprintf("/%s", name)
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if puuid != MATTER_ROOT {
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//验证目标文件夹存在。
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this.matterDao.CheckByUuidAndUserUuid(puuid, user.Uuid)
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//获取上级的详情
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pMatter := this.Detail(puuid)
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//根据父目录拼接处子目录
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path = fmt.Sprintf("%s/%s", pMatter.Path, name)
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//文件夹最多只能有32层。
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count := 1
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tmpMatter := pMatter
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for tmpMatter != nil {
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count++
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tmpMatter = tmpMatter.Parent
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}
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if count >= 32 {
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panic("文件夹最多32层")
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}
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}
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//磁盘中创建文件夹。
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dirPath := MakeDirAll(GetUserFileRootDir(user.Username) + path)
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this.logger.Info("Create Directory: %s", dirPath)
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//数据库中创建文件夹。
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matter := &Matter{
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Puuid: puuid,
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UserUuid: user.Uuid,
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Username: user.Username,
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Dir: true,
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Name: name,
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Path: path,
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}
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matter = this.matterDao.Create(matter)
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return matter
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}
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//开始上传文件
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//上传文件. alien表明文件是否是应用使用的文件。
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func (this *MatterService) Upload(file io.Reader, user *User, puuid string, filename string, privacy bool, alien bool) *Matter {
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//文件名不能太长。
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if len(filename) > 200 {
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panic("文件名不能超过200")
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}
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//文件夹路径
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var dirAbsolutePath string
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var dirRelativePath string
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if puuid == "" {
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this.PanicBadRequest("puuid必填")
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} else {
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if puuid == MATTER_ROOT {
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dirAbsolutePath = GetUserFileRootDir(user.Username)
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dirRelativePath = ""
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} else {
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//验证puuid是否存在
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dirMatter := this.matterDao.CheckByUuidAndUserUuid(puuid, user.Uuid)
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dirAbsolutePath = GetUserFileRootDir(user.Username) + dirMatter.Path
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dirRelativePath = dirMatter.Path
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}
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}
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//查找文件夹下面是否有同名文件。
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matters := this.matterDao.ListByUserUuidAndPuuidAndDirAndName(user.Uuid, puuid, false, filename)
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//如果有同名的文件,那么我们直接覆盖同名文件。
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for _, dbFile := range matters {
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this.PanicBadRequest("该目录下%s已经存在了", dbFile.Name)
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}
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//获取文件应该存放在的物理路径的绝对路径和相对路径。
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fileAbsolutePath := dirAbsolutePath + "/" + filename
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fileRelativePath := dirRelativePath + "/" + filename
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//创建父文件夹
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MakeDirAll(dirAbsolutePath)
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//如果文件已经存在了,那么直接覆盖。
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exist, err := PathExists(fileAbsolutePath)
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this.PanicError(err)
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if exist {
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this.logger.Error("%s已经存在,将其删除", fileAbsolutePath)
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removeError := os.Remove(fileAbsolutePath)
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this.PanicError(removeError)
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}
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distFile, err := os.OpenFile(fileAbsolutePath, os.O_WRONLY|os.O_CREATE, 0777)
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this.PanicError(err)
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defer func() {
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err := distFile.Close()
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this.PanicError(err)
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}()
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written, err := io.Copy(distFile, file)
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this.PanicError(err)
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this.logger.Info("上传文件%s大小为%v", filename, HumanFileSize(written))
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//判断用户自身上传大小的限制。
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if user.SizeLimit >= 0 {
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if written > user.SizeLimit {
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this.PanicBadRequest("文件大小超出限制 " + HumanFileSize(user.SizeLimit) + ">" + HumanFileSize(written))
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}
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}
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//将文件信息存入数据库中。
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matter := &Matter{
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Puuid: puuid,
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UserUuid: user.Uuid,
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Username: user.Username,
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Dir: false,
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Alien: alien,
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Name: filename,
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Md5: "",
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Size: written,
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Privacy: privacy,
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Path: fileRelativePath,
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}
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matter = this.matterDao.Create(matter)
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return matter
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}
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// 从指定的url下载一个文件。参考:https://golangcode.com/download-a-file-from-a-url/
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func (this *MatterService) httpDownloadFile(filepath string, url string) (int64, error) {
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// Create the file
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out, err := os.Create(filepath)
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if err != nil {
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return 0, err
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}
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defer func() {
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e := out.Close()
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this.PanicError(e)
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}()
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// Get the data
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resp, err := http.Get(url)
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if err != nil {
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return 0, err
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}
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defer func() {
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e := resp.Body.Close()
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this.PanicError(e)
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}()
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// Write the body to file
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size, err := io.Copy(out, resp.Body)
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if err != nil {
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return 0, err
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}
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return size, nil
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}
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//去指定的url中爬文件
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func (this *MatterService) Crawl(url string, filename string, user *User, puuid string, dirRelativePath string, privacy bool) *Matter {
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//文件名不能太长。
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if len(filename) > 200 {
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panic("文件名不能超过200")
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}
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//获取文件应该存放在的物理路径的绝对路径和相对路径。
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absolutePath := GetUserFileRootDir(user.Username) + dirRelativePath + "/" + filename
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relativePath := dirRelativePath + "/" + filename
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//使用临时文件存放
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fmt.Printf("存放于%s", absolutePath)
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size, err := this.httpDownloadFile(absolutePath, url)
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this.PanicError(err)
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//判断用户自身上传大小的限制。
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if user.SizeLimit >= 0 {
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if size > user.SizeLimit {
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panic("您最大只能上传" + HumanFileSize(user.SizeLimit) + "的文件")
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}
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}
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//查找文件夹下面是否有同名文件。
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matters := this.matterDao.ListByUserUuidAndPuuidAndDirAndName(user.Uuid, puuid, false, filename)
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//如果有同名的文件,那么我们直接覆盖同名文件。
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for _, dbFile := range matters {
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this.matterDao.Delete(dbFile)
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}
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//将文件信息存入数据库中。
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matter := &Matter{
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Puuid: puuid,
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UserUuid: user.Uuid,
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Username: user.Username,
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Dir: false,
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Alien: false,
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Name: filename,
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Md5: "",
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Size: size,
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Privacy: privacy,
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Path: relativePath,
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}
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matter = this.matterDao.Create(matter)
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return matter
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}
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//文件下载。具有进度功能。
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//下载功能参考:https://github.com/Masterminds/go-fileserver
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func (this *MatterService) DownloadFile(
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writer http.ResponseWriter,
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request *http.Request,
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filePath string,
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filename string,
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withContentDisposition bool) {
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download.DownloadFile(writer, request, filePath, filename, withContentDisposition)
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}
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//调整一个Matter的path值
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func (this *MatterService) adjustPath(matter *Matter, parentMatter *Matter) {
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if matter.Dir {
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//如果源是文件夹
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//首先调整好自己
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matter.Path = parentMatter.Path + "/" + matter.Name
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matter = this.matterDao.Save(matter)
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//调整该文件夹下文件的Path.
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matters := this.matterDao.List(matter.Uuid, matter.UserUuid, nil)
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for _, m := range matters {
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this.adjustPath(m, matter)
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}
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} else {
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//如果源是普通文件
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//删除该文件的所有缓存
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this.imageCacheDao.DeleteByMatterUuid(matter.Uuid)
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//调整path
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matter.Path = parentMatter.Path + "/" + matter.Name
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matter = this.matterDao.Save(matter)
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}
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}
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//将一个srcMatter放置到另一个destMatter(必须为文件夹)下
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func (this *MatterService) Move(srcMatter *Matter, destMatter *Matter) {
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if !destMatter.Dir {
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this.PanicBadRequest("目标必须为文件夹")
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}
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if srcMatter.Dir {
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//如果源是文件夹
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destAbsolutePath := destMatter.AbsolutePath() + "/" + srcMatter.Name
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srcAbsolutePath := srcMatter.AbsolutePath()
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//物理文件一口气移动
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err := os.Rename(srcAbsolutePath, destAbsolutePath)
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this.PanicError(err)
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//修改数据库中信息
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srcMatter.Puuid = destMatter.Uuid
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srcMatter.Path = destMatter.Path + "/" + srcMatter.Name
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srcMatter = this.matterDao.Save(srcMatter)
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//调整该文件夹下文件的Path.
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matters := this.matterDao.List(srcMatter.Uuid, srcMatter.UserUuid, nil)
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for _, m := range matters {
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this.adjustPath(m, srcMatter)
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}
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} else {
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//如果源是普通文件
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destAbsolutePath := destMatter.AbsolutePath() + "/" + srcMatter.Name
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srcAbsolutePath := srcMatter.AbsolutePath()
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//物理文件进行移动
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err := os.Rename(srcAbsolutePath, destAbsolutePath)
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this.PanicError(err)
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//删除对应的缓存。
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this.imageCacheDao.DeleteByMatterUuid(srcMatter.Uuid)
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//修改数据库中信息
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srcMatter.Puuid = destMatter.Uuid
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srcMatter.Path = destMatter.Path + "/" + srcMatter.Name
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srcMatter = this.matterDao.Save(srcMatter)
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}
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return
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}
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//将一个srcMatter复制到另一个destMatter(必须为文件夹)下,名字叫做name
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func (this *MatterService) Copy(srcMatter *Matter, destDirMatter *Matter, name string) {
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if !destDirMatter.Dir {
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this.PanicBadRequest("目标必须为文件夹")
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}
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if srcMatter.Dir {
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//如果源是文件夹
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//在目标地址创建新文件夹。
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newMatter := &Matter{
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Puuid: destDirMatter.Uuid,
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UserUuid: srcMatter.UserUuid,
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Username: srcMatter.Username,
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Dir: srcMatter.Dir,
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Alien: srcMatter.Alien,
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Name: name,
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Md5: "",
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Size: srcMatter.Size,
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Privacy: srcMatter.Privacy,
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Path: destDirMatter.Path + "/" + name,
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}
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newMatter = this.matterDao.Create(newMatter)
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//复制子文件或文件夹
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matters := this.matterDao.List(srcMatter.Uuid, srcMatter.UserUuid, nil)
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for _, m := range matters {
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this.Copy(m, newMatter, m.Name)
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}
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} else {
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//如果源是普通文件
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destAbsolutePath := destDirMatter.AbsolutePath() + "/" + name
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srcAbsolutePath := srcMatter.AbsolutePath()
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//物理文件进行复制
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CopyFile(srcAbsolutePath, destAbsolutePath)
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//创建新文件的数据库信息。
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newMatter := &Matter{
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Puuid: destDirMatter.Uuid,
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UserUuid: srcMatter.UserUuid,
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Username: srcMatter.Username,
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Dir: srcMatter.Dir,
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Alien: srcMatter.Alien,
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Name: name,
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Md5: "",
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Size: srcMatter.Size,
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Privacy: srcMatter.Privacy,
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Path: destDirMatter.Path + "/" + name,
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}
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newMatter = this.matterDao.Create(newMatter)
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}
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||
|
||
}
|
||
|
||
//将一个matter 重命名为 name
|
||
func (this *MatterService) Rename(matter *Matter, name string, user *User) {
|
||
|
||
//验证参数。
|
||
if name == "" {
|
||
this.PanicBadRequest("name参数必填")
|
||
}
|
||
if m, _ := regexp.MatchString(`[<>|*?/\\]`, name); m {
|
||
this.PanicBadRequest(`名称中不能包含以下特殊符号:< > | * ? / \`)
|
||
}
|
||
|
||
if len(name) > 200 {
|
||
panic("name长度不能超过200")
|
||
}
|
||
|
||
if name == matter.Name {
|
||
this.PanicBadRequest("新名称和旧名称一样,操作失败!")
|
||
}
|
||
|
||
//判断同级文件夹中是否有同名的文件
|
||
count := this.matterDao.CountByUserUuidAndPuuidAndDirAndName(user.Uuid, matter.Puuid, matter.Dir, name)
|
||
|
||
if count > 0 {
|
||
this.PanicBadRequest("【" + name + "】已经存在了,请使用其他名称。")
|
||
}
|
||
|
||
if matter.Dir {
|
||
//如果源是文件夹
|
||
|
||
oldAbsolutePath := matter.AbsolutePath()
|
||
absoluteDirPath := GetDirOfPath(oldAbsolutePath)
|
||
relativeDirPath := GetDirOfPath(matter.Path)
|
||
newAbsolutePath := absoluteDirPath + "/" + name
|
||
|
||
//物理文件一口气移动
|
||
err := os.Rename(oldAbsolutePath, newAbsolutePath)
|
||
this.PanicError(err)
|
||
|
||
//修改数据库中信息
|
||
matter.Name = name
|
||
matter.Path = relativeDirPath + "/" + name
|
||
matter = this.matterDao.Save(matter)
|
||
|
||
//调整该文件夹下文件的Path.
|
||
matters := this.matterDao.List(matter.Uuid, matter.UserUuid, nil)
|
||
for _, m := range matters {
|
||
this.adjustPath(m, matter)
|
||
}
|
||
|
||
} else {
|
||
//如果源是普通文件
|
||
|
||
oldAbsolutePath := matter.AbsolutePath()
|
||
absoluteDirPath := GetDirOfPath(oldAbsolutePath)
|
||
relativeDirPath := GetDirOfPath(matter.Path)
|
||
newAbsolutePath := absoluteDirPath + "/" + name
|
||
|
||
//物理文件进行移动
|
||
err := os.Rename(oldAbsolutePath, newAbsolutePath)
|
||
this.PanicError(err)
|
||
|
||
//删除对应的缓存。
|
||
this.imageCacheDao.DeleteByMatterUuid(matter.Uuid)
|
||
|
||
//修改数据库中信息
|
||
matter.Name = name
|
||
matter.Path = relativeDirPath + "/" + name
|
||
matter = this.matterDao.Save(matter)
|
||
|
||
}
|
||
|
||
return
|
||
}
|