tank/rest/util_path.go
2019-04-03 21:38:51 +08:00

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package rest
import (
"fmt"
"go/build"
"os"
"os/user"
"path/filepath"
"strings"
)
//判断文件或文件夹是否已经存在
func PathExists(path string) (bool, error) {
_, err := os.Stat(path)
if err == nil {
return true, nil
}
if os.IsNotExist(err) {
return false, nil
}
return false, err
}
//获取GOPATH路径
func GetGoPath() string {
return build.Default.GOPATH
}
//获取该应用可执行文件的位置。
//例如C:\Users\lishuang\AppData\Local\Temp
func GetHomePath() string {
ex, err := os.Executable()
if err != nil {
panic(err)
}
exPath := filepath.Dir(ex)
//如果exPath中包含了 /private/var/folders 我们认为是在Mac的开发环境中
macDev := strings.HasPrefix(exPath, "/private/var/folders")
if macDev {
exPath = GetGoPath() + "/src/tank/tmp"
}
//如果exPath中包含了 \\AppData\\Local\\Temp 我们认为是在Win的开发环境中
systemUser, err := user.Current()
winDev := strings.HasPrefix(exPath, systemUser.HomeDir+"\\AppData\\Local\\Temp")
if winDev {
exPath = GetGoPath() + "/src/tank/tmp"
}
return exPath
}
//获取前端静态资源的位置。如果你在开发模式下可以将这里直接返回tank/build下面的html路径。
//例如C:/Users/lishuang/AppData/Local/Temp/html
func GetHtmlPath() string {
homePath := GetHomePath()
filePath := homePath + "/html"
exists, err := PathExists(filePath)
if err != nil {
panic("判断上传文件是否存在时出错!")
}
if !exists {
err = os.MkdirAll(filePath, 0777)
if err != nil {
panic("创建上传文件夹时出错!")
}
}
return filePath
}
//如果文件夹存在就不管,不存在就创建。 例如:/var/www/matter
func MakeDirAll(dirPath string) string {
exists, err := PathExists(dirPath)
if err != nil {
panic("判断文件是否存在时出错!")
}
if !exists {
//TODO:文件权限需要进一步考虑
err = os.MkdirAll(dirPath, 0777)
if err != nil {
panic("创建文件夹时出错!")
}
}
return dirPath
}
//移除某个文件夹。 例如:/var/www/matter => /var/www
func RemoveDirectory(dirPath string) string {
exists, err := PathExists(dirPath)
if err != nil {
panic("判断文件是否存在时出错!")
}
if exists {
err = os.Remove(dirPath)
if err != nil {
panic("删除文件夹时出错!")
}
}
return dirPath
}
//获取配置文件存放的位置
//例如C:\Users\lishuang\AppData\Local\Temp/conf
func GetConfPath() string {
homePath := GetHomePath()
filePath := homePath + "/conf"
exists, err := PathExists(filePath)
if err != nil {
panic("判断日志文件夹是否存在时出错!")
}
if !exists {
err = os.MkdirAll(filePath, 0777)
if err != nil {
panic("创建日志文件夹时出错!")
}
}
return filePath
}
//获取日志的路径
//例如:默认存放于 home/log
func GetLogPath() string {
homePath := GetHomePath()
filePath := homePath + "/log"
exists, err := PathExists(filePath)
if err != nil {
panic("判断日志文件夹是否存在时出错!")
}
if !exists {
err = os.MkdirAll(filePath, 0777)
if err != nil {
panic("创建日志文件夹时出错!")
}
}
return filePath
}
//获取到用户文件的根目录。
func GetUserFileRootDir(username string) (rootDirPath string) {
rootDirPath = fmt.Sprintf("%s/%s/%s", CONFIG.MatterPath, username, MATTER_ROOT)
return rootDirPath
}
//获取到用户缓存的根目录。
func GetUserCacheRootDir(username string) (rootDirPath string) {
rootDirPath = fmt.Sprintf("%s/%s/%s", CONFIG.MatterPath, username, MATTER_CACHE)
return rootDirPath
}