tank/code/tool/cache/cache.go
2019-05-06 02:18:08 +08:00

379 lines
7.4 KiB
Go

package cache
import (
"errors"
"fmt"
"sort"
"sync"
"time"
)
//cache2go https://github.com/muesli/cache2go
type Item struct {
//read write lock
sync.RWMutex
key interface{}
data interface{}
// cache duration.
duration time.Duration
// create time
createTime time.Time
//last access time
accessTime time.Time
//visit times
count int64
// callback after deleting
deleteCallback func(key interface{})
}
//create item.
func NewItem(key interface{}, duration time.Duration, data interface{}) *Item {
t := time.Now()
return &Item{
key: key,
duration: duration,
createTime: t,
accessTime: t,
count: 0,
deleteCallback: nil,
data: data,
}
}
//keep alive
func (item *Item) KeepAlive() {
item.Lock()
defer item.Unlock()
item.accessTime = time.Now()
item.count++
}
func (item *Item) Duration() time.Duration {
return item.duration
}
func (item *Item) AccessTime() time.Time {
item.RLock()
defer item.RUnlock()
return item.accessTime
}
func (item *Item) CreateTime() time.Time {
return item.createTime
}
func (item *Item) Count() int64 {
item.RLock()
defer item.RUnlock()
return item.count
}
func (item *Item) Key() interface{} {
return item.key
}
func (item *Item) Data() interface{} {
return item.data
}
func (item *Item) SetDeleteCallback(f func(interface{})) {
item.Lock()
defer item.Unlock()
item.deleteCallback = f
}
// table for managing cache items
type Table struct {
sync.RWMutex
//all cache items
items map[interface{}]*Item
// trigger cleanup
cleanupTimer *time.Timer
// cleanup interval
cleanupInterval time.Duration
loadData func(key interface{}, args ...interface{}) *Item
// callback after adding.
addedCallback func(item *Item)
// callback after deleting
deleteCallback func(item *Item)
}
func (table *Table) Count() int {
table.RLock()
defer table.RUnlock()
return len(table.items)
}
func (table *Table) Foreach(trans func(key interface{}, item *Item)) {
table.RLock()
defer table.RUnlock()
for k, v := range table.items {
trans(k, v)
}
}
func (table *Table) SetDataLoader(f func(interface{}, ...interface{}) *Item) {
table.Lock()
defer table.Unlock()
table.loadData = f
}
func (table *Table) SetAddedCallback(f func(*Item)) {
table.Lock()
defer table.Unlock()
table.addedCallback = f
}
func (table *Table) SetDeleteCallback(f func(*Item)) {
table.Lock()
defer table.Unlock()
table.deleteCallback = f
}
func (table *Table) RunWithRecovery(f func()) {
defer func() {
if err := recover(); err != nil {
fmt.Printf("occur error %v \r\n", err)
}
}()
f()
}
func (table *Table) checkExpire() {
table.Lock()
if table.cleanupTimer != nil {
table.cleanupTimer.Stop()
}
if table.cleanupInterval > 0 {
table.log("Expiration check triggered after %v for table", table.cleanupInterval)
} else {
table.log("Expiration check installed for table")
}
// in order to not take the lock. use temp items.
items := table.items
table.Unlock()
//in order to make timer more precise, update now every loop.
now := time.Now()
smallestDuration := 0 * time.Second
for key, item := range items {
//take out our things, in order not to take the lock.
item.RLock()
duration := item.duration
accessTime := item.accessTime
item.RUnlock()
// 0 means valid.
if duration == 0 {
continue
}
if now.Sub(accessTime) >= duration {
//cache item expired.
_, e := table.Delete(key)
if e != nil {
table.log("occur error while deleting %v", e.Error())
}
} else {
//find the most possible expire item.
if smallestDuration == 0 || duration-now.Sub(accessTime) < smallestDuration {
smallestDuration = duration - now.Sub(accessTime)
}
}
}
//trigger next clean
table.Lock()
table.cleanupInterval = smallestDuration
if smallestDuration > 0 {
table.cleanupTimer = time.AfterFunc(smallestDuration, func() {
go table.RunWithRecovery(table.checkExpire)
})
}
table.Unlock()
}
// add item
func (table *Table) Add(key interface{}, duration time.Duration, data interface{}) *Item {
item := NewItem(key, duration, data)
table.Lock()
table.log("Adding item with key %v and lifespan of %v to table", key, duration)
table.items[key] = item
expDur := table.cleanupInterval
addedItem := table.addedCallback
table.Unlock()
if addedItem != nil {
addedItem(item)
}
//find the most possible expire item.
if duration > 0 && (expDur == 0 || duration < expDur) {
table.checkExpire()
}
return item
}
func (table *Table) Delete(key interface{}) (*Item, error) {
table.RLock()
r, ok := table.items[key]
if !ok {
table.RUnlock()
return nil, errors.New(fmt.Sprintf("no item with key %s", key))
}
deleteCallback := table.deleteCallback
table.RUnlock()
if deleteCallback != nil {
deleteCallback(r)
}
r.RLock()
defer r.RUnlock()
if r.deleteCallback != nil {
r.deleteCallback(key)
}
table.Lock()
defer table.Unlock()
table.log("Deleting item with key %v created on %v and hit %v times from table", key, r.createTime, r.count)
delete(table.items, key)
return r, nil
}
//check exist.
func (table *Table) Exists(key interface{}) bool {
table.RLock()
defer table.RUnlock()
_, ok := table.items[key]
return ok
}
//if exist, return false. if not exist add a key and return true.
func (table *Table) NotFoundAdd(key interface{}, lifeSpan time.Duration, data interface{}) bool {
table.Lock()
if _, ok := table.items[key]; ok {
table.Unlock()
return false
}
item := NewItem(key, lifeSpan, data)
table.log("Adding item with key %v and lifespan of %v to table", key, lifeSpan)
table.items[key] = item
expDur := table.cleanupInterval
addedItem := table.addedCallback
table.Unlock()
if addedItem != nil {
addedItem(item)
}
if lifeSpan > 0 && (expDur == 0 || lifeSpan < expDur) {
table.checkExpire()
}
return true
}
func (table *Table) Value(key interface{}, args ...interface{}) (*Item, error) {
table.RLock()
r, ok := table.items[key]
loadData := table.loadData
table.RUnlock()
if ok {
//update visit count and visit time.
r.KeepAlive()
return r, nil
}
if loadData != nil {
item := loadData(key, args...)
if item != nil {
table.Add(key, item.duration, item.data)
return item, nil
}
return nil, errors.New("cannot load item")
}
return nil, nil
}
// truncate a table.
func (table *Table) Truncate() {
table.Lock()
defer table.Unlock()
table.log("Truncate table")
table.items = make(map[interface{}]*Item)
table.cleanupInterval = 0
if table.cleanupTimer != nil {
table.cleanupTimer.Stop()
}
}
//support table sort
type ItemPair struct {
Key interface{}
AccessCount int64
}
type ItemPairList []ItemPair
func (p ItemPairList) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
func (p ItemPairList) Len() int { return len(p) }
func (p ItemPairList) Less(i, j int) bool { return p[i].AccessCount > p[j].AccessCount }
//return most visited.
func (table *Table) MostAccessed(count int64) []*Item {
table.RLock()
defer table.RUnlock()
p := make(ItemPairList, len(table.items))
i := 0
for k, v := range table.items {
p[i] = ItemPair{k, v.count}
i++
}
sort.Sort(p)
var r []*Item
c := int64(0)
for _, v := range p {
if c >= count {
break
}
item, ok := table.items[v.Key]
if ok {
r = append(r, item)
}
c++
}
return r
}
// print log.
func (table *Table) log(format string, v ...interface{}) {
fmt.Printf(format, v)
}
func NewTable() *Table {
return &Table{
items: make(map[interface{}]*Item),
}
}