379 lines
7.4 KiB
Go
379 lines
7.4 KiB
Go
package cache
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import (
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"errors"
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"fmt"
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"sort"
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"sync"
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"time"
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)
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//cache2go https://github.com/muesli/cache2go
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type Item struct {
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//read write lock
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sync.RWMutex
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key interface{}
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data interface{}
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// cache duration.
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duration time.Duration
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// create time
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createTime time.Time
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//last access time
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accessTime time.Time
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//visit times
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count int64
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// callback after deleting
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deleteCallback func(key interface{})
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}
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//create item.
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func NewItem(key interface{}, duration time.Duration, data interface{}) *Item {
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t := time.Now()
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return &Item{
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key: key,
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duration: duration,
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createTime: t,
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accessTime: t,
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count: 0,
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deleteCallback: nil,
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data: data,
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}
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}
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//keep alive
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func (item *Item) KeepAlive() {
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item.Lock()
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defer item.Unlock()
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item.accessTime = time.Now()
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item.count++
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}
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func (item *Item) Duration() time.Duration {
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return item.duration
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}
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func (item *Item) AccessTime() time.Time {
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item.RLock()
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defer item.RUnlock()
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return item.accessTime
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}
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func (item *Item) CreateTime() time.Time {
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return item.createTime
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}
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func (item *Item) Count() int64 {
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item.RLock()
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defer item.RUnlock()
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return item.count
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}
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func (item *Item) Key() interface{} {
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return item.key
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}
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func (item *Item) Data() interface{} {
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return item.data
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}
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func (item *Item) SetDeleteCallback(f func(interface{})) {
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item.Lock()
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defer item.Unlock()
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item.deleteCallback = f
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}
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// table for managing cache items
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type Table struct {
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sync.RWMutex
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//all cache items
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items map[interface{}]*Item
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// trigger cleanup
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cleanupTimer *time.Timer
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// cleanup interval
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cleanupInterval time.Duration
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loadData func(key interface{}, args ...interface{}) *Item
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// callback after adding.
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addedCallback func(item *Item)
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// callback after deleting
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deleteCallback func(item *Item)
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}
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func (table *Table) Count() int {
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table.RLock()
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defer table.RUnlock()
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return len(table.items)
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}
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func (table *Table) Foreach(trans func(key interface{}, item *Item)) {
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table.RLock()
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defer table.RUnlock()
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for k, v := range table.items {
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trans(k, v)
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}
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}
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func (table *Table) SetDataLoader(f func(interface{}, ...interface{}) *Item) {
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table.Lock()
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defer table.Unlock()
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table.loadData = f
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}
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func (table *Table) SetAddedCallback(f func(*Item)) {
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table.Lock()
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defer table.Unlock()
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table.addedCallback = f
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}
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func (table *Table) SetDeleteCallback(f func(*Item)) {
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table.Lock()
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defer table.Unlock()
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table.deleteCallback = f
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}
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func (table *Table) RunWithRecovery(f func()) {
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defer func() {
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if err := recover(); err != nil {
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fmt.Printf("occur error %v \r\n", err)
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}
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}()
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f()
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}
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func (table *Table) checkExpire() {
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table.Lock()
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if table.cleanupTimer != nil {
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table.cleanupTimer.Stop()
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}
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if table.cleanupInterval > 0 {
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table.log("Expiration check triggered after %v for table", table.cleanupInterval)
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} else {
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table.log("Expiration check installed for table")
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}
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// in order to not take the lock. use temp items.
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items := table.items
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table.Unlock()
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//in order to make timer more precise, update now every loop.
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now := time.Now()
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smallestDuration := 0 * time.Second
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for key, item := range items {
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//take out our things, in order not to take the lock.
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item.RLock()
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duration := item.duration
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accessTime := item.accessTime
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item.RUnlock()
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// 0 means valid.
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if duration == 0 {
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continue
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}
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if now.Sub(accessTime) >= duration {
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//cache item expired.
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_, e := table.Delete(key)
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if e != nil {
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table.log("occur error while deleting %v", e.Error())
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}
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} else {
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//find the most possible expire item.
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if smallestDuration == 0 || duration-now.Sub(accessTime) < smallestDuration {
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smallestDuration = duration - now.Sub(accessTime)
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}
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}
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}
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//trigger next clean
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table.Lock()
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table.cleanupInterval = smallestDuration
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if smallestDuration > 0 {
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table.cleanupTimer = time.AfterFunc(smallestDuration, func() {
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go table.RunWithRecovery(table.checkExpire)
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})
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}
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table.Unlock()
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}
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// add item
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func (table *Table) Add(key interface{}, duration time.Duration, data interface{}) *Item {
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item := NewItem(key, duration, data)
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table.Lock()
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table.log("Adding item with key %v and lifespan of %v to table", key, duration)
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table.items[key] = item
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expDur := table.cleanupInterval
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addedItem := table.addedCallback
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table.Unlock()
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if addedItem != nil {
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addedItem(item)
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}
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//find the most possible expire item.
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if duration > 0 && (expDur == 0 || duration < expDur) {
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table.checkExpire()
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}
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return item
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}
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func (table *Table) Delete(key interface{}) (*Item, error) {
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table.RLock()
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r, ok := table.items[key]
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if !ok {
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table.RUnlock()
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return nil, errors.New(fmt.Sprintf("no item with key %s", key))
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}
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deleteCallback := table.deleteCallback
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table.RUnlock()
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if deleteCallback != nil {
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deleteCallback(r)
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}
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r.RLock()
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defer r.RUnlock()
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if r.deleteCallback != nil {
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r.deleteCallback(key)
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}
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table.Lock()
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defer table.Unlock()
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table.log("Deleting item with key %v created on %v and hit %v times from table", key, r.createTime, r.count)
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delete(table.items, key)
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return r, nil
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}
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//check exist.
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func (table *Table) Exists(key interface{}) bool {
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table.RLock()
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defer table.RUnlock()
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_, ok := table.items[key]
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return ok
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}
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//if exist, return false. if not exist add a key and return true.
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func (table *Table) NotFoundAdd(key interface{}, lifeSpan time.Duration, data interface{}) bool {
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table.Lock()
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if _, ok := table.items[key]; ok {
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table.Unlock()
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return false
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}
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item := NewItem(key, lifeSpan, data)
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table.log("Adding item with key %v and lifespan of %v to table", key, lifeSpan)
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table.items[key] = item
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expDur := table.cleanupInterval
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addedItem := table.addedCallback
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table.Unlock()
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if addedItem != nil {
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addedItem(item)
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}
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if lifeSpan > 0 && (expDur == 0 || lifeSpan < expDur) {
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table.checkExpire()
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}
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return true
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}
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func (table *Table) Value(key interface{}, args ...interface{}) (*Item, error) {
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table.RLock()
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r, ok := table.items[key]
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loadData := table.loadData
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table.RUnlock()
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if ok {
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//update visit count and visit time.
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r.KeepAlive()
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return r, nil
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}
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if loadData != nil {
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item := loadData(key, args...)
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if item != nil {
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table.Add(key, item.duration, item.data)
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return item, nil
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}
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return nil, errors.New("cannot load item")
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}
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return nil, nil
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}
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// truncate a table.
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func (table *Table) Truncate() {
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table.Lock()
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defer table.Unlock()
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table.log("Truncate table")
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table.items = make(map[interface{}]*Item)
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table.cleanupInterval = 0
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if table.cleanupTimer != nil {
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table.cleanupTimer.Stop()
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}
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}
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//support table sort
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type ItemPair struct {
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Key interface{}
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AccessCount int64
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}
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type ItemPairList []ItemPair
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func (p ItemPairList) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
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func (p ItemPairList) Len() int { return len(p) }
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func (p ItemPairList) Less(i, j int) bool { return p[i].AccessCount > p[j].AccessCount }
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//return most visited.
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func (table *Table) MostAccessed(count int64) []*Item {
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table.RLock()
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defer table.RUnlock()
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p := make(ItemPairList, len(table.items))
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i := 0
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for k, v := range table.items {
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p[i] = ItemPair{k, v.count}
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i++
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}
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sort.Sort(p)
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var r []*Item
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c := int64(0)
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for _, v := range p {
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if c >= count {
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break
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}
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item, ok := table.items[v.Key]
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if ok {
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r = append(r, item)
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}
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c++
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}
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return r
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}
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// print log.
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func (table *Table) log(format string, v ...interface{}) {
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fmt.Printf(format, v)
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}
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func NewTable() *Table {
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return &Table{
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items: make(map[interface{}]*Item),
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}
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}
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