Refine the rest structure.
This commit is contained in:
30
code/tool/builder/sql_builder.go
Normal file
30
code/tool/builder/sql_builder.go
Normal file
@ -0,0 +1,30 @@
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package builder
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type OrderPair struct {
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Key string
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Value string
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}
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type WherePair struct {
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Query string
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Args []interface{}
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}
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func (this *WherePair) And(where *WherePair) *WherePair {
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if this.Query == "" {
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return where
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} else {
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return &WherePair{Query: this.Query + " AND " + where.Query, Args: append(this.Args, where.Args...)}
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}
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}
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func (this *WherePair) Or(where *WherePair) *WherePair {
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if this.Query == "" {
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return where
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} else {
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return &WherePair{Query: this.Query + " OR " + where.Query, Args: append(this.Args, where.Args...)}
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}
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}
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88
code/tool/cache/cache.go
vendored
88
code/tool/cache/cache.go
vendored
@ -11,7 +11,7 @@ import (
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//缓存项
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//主要借鉴了cache2go https://github.com/muesli/cache2go
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type CacheItem struct {
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type Item struct {
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sync.RWMutex //读写锁
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//缓存键
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key interface{}
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@ -30,9 +30,9 @@ type CacheItem struct {
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}
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//新建一项缓存
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func NewCacheItem(key interface{}, duration time.Duration, data interface{}) *CacheItem {
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func NewItem(key interface{}, duration time.Duration, data interface{}) *Item {
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t := time.Now()
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return &CacheItem{
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return &Item{
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key: key,
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duration: duration,
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createTime: t,
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@ -44,7 +44,7 @@ func NewCacheItem(key interface{}, duration time.Duration, data interface{}) *Ca
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}
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//手动获取一下,保持该项
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func (item *CacheItem) KeepAlive() {
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func (item *Item) KeepAlive() {
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item.Lock()
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defer item.Unlock()
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item.accessTime = time.Now()
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@ -52,73 +52,73 @@ func (item *CacheItem) KeepAlive() {
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}
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//返回生命周期
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func (item *CacheItem) Duration() time.Duration {
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func (item *Item) Duration() time.Duration {
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return item.duration
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}
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//返回访问时间。可能并发,加锁
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func (item *CacheItem) AccessTime() time.Time {
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func (item *Item) AccessTime() time.Time {
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item.RLock()
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defer item.RUnlock()
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return item.accessTime
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}
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//返回创建时间
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func (item *CacheItem) CreateTime() time.Time {
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func (item *Item) CreateTime() time.Time {
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return item.createTime
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}
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//返回访问时间。可能并发,加锁
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func (item *CacheItem) Count() int64 {
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func (item *Item) Count() int64 {
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item.RLock()
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defer item.RUnlock()
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return item.count
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}
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//返回key值
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func (item *CacheItem) Key() interface{} {
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func (item *Item) Key() interface{} {
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return item.key
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}
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//返回数据
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func (item *CacheItem) Data() interface{} {
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func (item *Item) Data() interface{} {
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return item.data
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}
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//设置回调函数
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func (item *CacheItem) SetDeleteCallback(f func(interface{})) {
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func (item *Item) SetDeleteCallback(f func(interface{})) {
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item.Lock()
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defer item.Unlock()
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item.deleteCallback = f
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}
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// 统一管理缓存项的表
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type CacheTable struct {
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type Table struct {
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sync.RWMutex
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//所有缓存项
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items map[interface{}]*CacheItem
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items map[interface{}]*Item
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// 触发缓存清理的定时器
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cleanupTimer *time.Timer
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// 缓存清理周期
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cleanupInterval time.Duration
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// 获取一个不存在的缓存项时的回调函数
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loadData func(key interface{}, args ...interface{}) *CacheItem
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loadData func(key interface{}, args ...interface{}) *Item
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// 向缓存表增加缓存项时的回调函数
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addedCallback func(item *CacheItem)
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addedCallback func(item *Item)
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// 从缓存表删除一个缓存项时的回调函数
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deleteCallback func(item *CacheItem)
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deleteCallback func(item *Item)
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}
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// 返回缓存中存储有多少项
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func (table *CacheTable) Count() int {
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func (table *Table) Count() int {
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table.RLock()
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defer table.RUnlock()
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return len(table.items)
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}
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// 遍历所有项
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func (table *CacheTable) Foreach(trans func(key interface{}, item *CacheItem)) {
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func (table *Table) Foreach(trans func(key interface{}, item *Item)) {
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table.RLock()
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defer table.RUnlock()
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@ -128,28 +128,28 @@ func (table *CacheTable) Foreach(trans func(key interface{}, item *CacheItem)) {
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}
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// SetDataLoader配置一个数据加载的回调,当尝试去请求一个不存在的key的时候调用
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func (table *CacheTable) SetDataLoader(f func(interface{}, ...interface{}) *CacheItem) {
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func (table *Table) SetDataLoader(f func(interface{}, ...interface{}) *Item) {
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table.Lock()
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defer table.Unlock()
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table.loadData = f
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}
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// 添加时的回调函数
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func (table *CacheTable) SetAddedCallback(f func(*CacheItem)) {
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func (table *Table) SetAddedCallback(f func(*Item)) {
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table.Lock()
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defer table.Unlock()
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table.addedCallback = f
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}
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// 删除时的回调函数
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func (table *CacheTable) SetDeleteCallback(f func(*CacheItem)) {
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func (table *Table) SetDeleteCallback(f func(*Item)) {
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table.Lock()
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defer table.Unlock()
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table.deleteCallback = f
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}
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//终结检查,被自调整的时间触发
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func (table *CacheTable) checkExpire() {
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func (table *Table) checkExpire() {
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table.Lock()
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if table.cleanupTimer != nil {
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table.cleanupTimer.Stop()
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@ -204,8 +204,8 @@ func (table *CacheTable) checkExpire() {
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}
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// 添加缓存项
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func (table *CacheTable) Add(key interface{}, duration time.Duration, data interface{}) *CacheItem {
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item := NewCacheItem(key, duration, data)
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func (table *Table) Add(key interface{}, duration time.Duration, data interface{}) *Item {
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item := NewItem(key, duration, data)
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// 将缓存项放入表中
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table.Lock()
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@ -231,7 +231,7 @@ func (table *CacheTable) Add(key interface{}, duration time.Duration, data inter
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}
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// 从缓存中删除项
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func (table *CacheTable) Delete(key interface{}) (*CacheItem, error) {
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func (table *Table) Delete(key interface{}) (*Item, error) {
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table.RLock()
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r, ok := table.items[key]
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if !ok {
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@ -263,7 +263,7 @@ func (table *CacheTable) Delete(key interface{}) (*CacheItem, error) {
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}
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//单纯的检查某个键是否存在
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func (table *CacheTable) Exists(key interface{}) bool {
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func (table *Table) Exists(key interface{}) bool {
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table.RLock()
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defer table.RUnlock()
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_, ok := table.items[key]
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@ -272,7 +272,7 @@ func (table *CacheTable) Exists(key interface{}) bool {
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}
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//如果存在,返回false. 如果不存在,就去添加一个键,并且返回true
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func (table *CacheTable) NotFoundAdd(key interface{}, lifeSpan time.Duration, data interface{}) bool {
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func (table *Table) NotFoundAdd(key interface{}, lifeSpan time.Duration, data interface{}) bool {
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table.Lock()
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if _, ok := table.items[key]; ok {
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@ -280,7 +280,7 @@ func (table *CacheTable) NotFoundAdd(key interface{}, lifeSpan time.Duration, da
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return false
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}
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item := NewCacheItem(key, lifeSpan, data)
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item := NewItem(key, lifeSpan, data)
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table.log("Adding item with key %v and lifespan of %v to table", key, lifeSpan)
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table.items[key] = item
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@ -302,7 +302,7 @@ func (table *CacheTable) NotFoundAdd(key interface{}, lifeSpan time.Duration, da
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}
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//从缓存中返回一个被标记的并保持活性的值。你可以传附件的参数到DataLoader回调函数
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func (table *CacheTable) Value(key interface{}, args ...interface{}) (*CacheItem, error) {
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func (table *Table) Value(key interface{}, args ...interface{}) (*Item, error) {
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table.RLock()
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r, ok := table.items[key]
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loadData := table.loadData
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@ -330,13 +330,13 @@ func (table *CacheTable) Value(key interface{}, args ...interface{}) (*CacheItem
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}
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// 删除缓存表中的所有项目
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func (table *CacheTable) Truncate() {
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func (table *Table) Truncate() {
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table.Lock()
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defer table.Unlock()
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table.log("Truncate table")
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table.items = make(map[interface{}]*CacheItem)
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table.items = make(map[interface{}]*Item)
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table.cleanupInterval = 0
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if table.cleanupTimer != nil {
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table.cleanupTimer.Stop()
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@ -344,31 +344,31 @@ func (table *CacheTable) Truncate() {
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}
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//辅助table中排序,统计的
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type CacheItemPair struct {
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type ItemPair struct {
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Key interface{}
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AccessCount int64
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}
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type CacheItemPairList []CacheItemPair
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type ItemPairList []ItemPair
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func (p CacheItemPairList) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
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func (p CacheItemPairList) Len() int { return len(p) }
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func (p CacheItemPairList) Less(i, j int) bool { return p[i].AccessCount > p[j].AccessCount }
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func (p ItemPairList) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
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func (p ItemPairList) Len() int { return len(p) }
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func (p ItemPairList) Less(i, j int) bool { return p[i].AccessCount > p[j].AccessCount }
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// 返回缓存表中被访问最多的项目
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func (table *CacheTable) MostAccessed(count int64) []*CacheItem {
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func (table *Table) MostAccessed(count int64) []*Item {
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table.RLock()
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defer table.RUnlock()
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p := make(CacheItemPairList, len(table.items))
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p := make(ItemPairList, len(table.items))
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i := 0
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for k, v := range table.items {
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p[i] = CacheItemPair{k, v.count}
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p[i] = ItemPair{k, v.count}
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i++
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}
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sort.Sort(p)
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var r []*CacheItem
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var r []*Item
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c := int64(0)
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for _, v := range p {
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if c >= count {
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@ -387,14 +387,14 @@ func (table *CacheTable) MostAccessed(count int64) []*CacheItem {
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// 打印日志
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func (table *CacheTable) log(format string, v ...interface{}) {
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func (table *Table) log(format string, v ...interface{}) {
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//TODO: 全局日志记录
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//LOGGER.Info(format, v...)
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}
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//新建一个缓存Table
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func NewCacheTable() *CacheTable {
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return &CacheTable{
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items: make(map[interface{}]*CacheItem),
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func NewTable() *Table {
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return &Table{
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items: make(map[interface{}]*Item),
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}
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}
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@ -15,3 +15,6 @@ func SafeMethod(f func()) {
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//执行函数
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f()
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}
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Reference in New Issue
Block a user