268 lines
8.3 KiB
JavaScript
268 lines
8.3 KiB
JavaScript
import React, {Component} from 'react';
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import Guacamole from "guacamole-common-js";
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import {server} from "../../common/env";
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import {Button, Col, Row, Select, Slider, Typography} from "antd";
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import {PauseCircleOutlined, PlayCircleOutlined} from '@ant-design/icons';
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import {Tooltip} from "antd/lib/index";
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import {getToken} from "../../utils/utils";
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const {Text} = Typography;
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let timer;
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class Playback extends Component {
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state = {
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playPauseIcon: <PlayCircleOutlined/>,
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playPauseIconTitle: '播放',
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recording: undefined,
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percent: 0,
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max: 0,
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speed: 1,
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}
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componentDidMount() {
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let sessionId = this.props.sessionId;
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this.initPlayer(sessionId);
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}
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componentWillMount() {
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}
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initPlayer(sessionId) {
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const RECORDING_URL = `${server}/sessions/${sessionId}/recording?X-Auth-Token=${getToken()}`;
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const display = document.getElementById('display');
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const tunnel = new Guacamole.StaticHTTPTunnel(RECORDING_URL);
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const recording = new Guacamole.SessionRecording(tunnel);
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const recordingDisplay = recording.getDisplay();
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/**
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* Converts the given number to a string, adding leading zeroes as necessary
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* to reach a specific minimum length.
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*
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* @param {Numer} num
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* The number to convert to a string.
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*
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* @param {Number} minLength
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* The minimum length of the resulting string, in characters.
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*
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* @returns {String}
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* A string representation of the given number, with leading zeroes
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* added as necessary to reach the specified minimum length.
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*/
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const zeroPad = function zeroPad(num, minLength) {
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// Convert provided number to string
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var str = num.toString();
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// Add leading zeroes until string is long enough
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while (str.length < minLength)
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str = '0' + str;
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return str;
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};
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/**
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* Converts the given millisecond timestamp into a human-readable string in
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* MM:SS format.
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*
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* @param {Number} millis
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* An arbitrary timestamp, in milliseconds.
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*
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* @returns {String}
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* A human-readable string representation of the given timestamp, in
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* MM:SS format.
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*/
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const formatTime = function formatTime(millis) {
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// Calculate total number of whole seconds
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var totalSeconds = Math.floor(millis / 1000);
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// Split into seconds and minutes
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var seconds = totalSeconds % 60;
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var minutes = Math.floor(totalSeconds / 60);
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// Format seconds and minutes as MM:SS
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return zeroPad(minutes, 2) + ':' + zeroPad(seconds, 2);
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};
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// Add playback display to DOM
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display.appendChild(recordingDisplay.getElement());
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// Begin downloading the recording
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recording.connect();
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// If playing, the play/pause button should read "Pause"
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recording.onplay = () => {
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// 暂停
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this.setState({
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playPauseIcon: <PauseCircleOutlined/>,
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playPauseIconTitle: '暂停',
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})
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};
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// If paused, the play/pause button should read "Play"
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recording.onpause = () => {
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// 播放
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this.setState({
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playPauseIcon: <PlayCircleOutlined/>,
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playPauseIconTitle: '播放',
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})
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};
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// Toggle play/pause when display or button are clicked
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display.onclick = this.handlePlayPause;
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// Fit display within containing div
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recordingDisplay.onresize = function displayResized(width, height) {
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// Do not scale if display has no width
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if (!width)
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return;
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// Scale display to fit width of container
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recordingDisplay.scale(display.offsetWidth / width);
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};
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recording.onseek = (millis) => {
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this.setState({
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percent: millis,
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position: formatTime(millis)
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})
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};
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recording.onprogress = (millis) => {
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this.setState({
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max: millis,
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duration: formatTime(millis)
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})
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};
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this.setState({
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recording: recording
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}, () => {
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this.handlePlayPause();
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});
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}
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startSpeedUp = () => {
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let speed = this.state.speed;
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if (speed === 1) {
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return;
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}
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let recording = this.state.recording;
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if (!recording.isPlaying()) {
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return;
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}
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const add_time = 100;
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let delay = 1000 / (1000 / add_time) / (speed - 1);
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let max = recording.getDuration();
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let current = recording.getPosition();
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if (current >= max) {
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this.stopSpeedUp();
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return;
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}
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recording.seek(current + add_time, () => {
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timer = setTimeout(this.startSpeedUp, delay);
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});
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}
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stopSpeedUp = () => {
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clearTimeout(timer)
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}
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handlePlayPause = () => {
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let recording = this.state.recording;
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if (recording) {
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if (this.state.percent === this.state.max) {
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// 重播
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this.setState({
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percent: 0
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}, () => {
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recording.seek(0, () => {
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recording.play();
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this.startSpeedUp();
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});
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});
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}
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if (!recording.isPlaying()) {
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recording.play();
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this.startSpeedUp();
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} else {
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recording.pause();
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this.stopSpeedUp();
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}
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}
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}
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handleProgressChange = (value) => {
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let recording = this.state.recording;
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if (recording) {
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// Request seek
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recording.seek(value, () => {
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console.log('complete');
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});
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}
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}
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render() {
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return (
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<div>
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<div id="player">
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<div id="display">
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<div className="notification-container">
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<div className="seek-notification">
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</div>
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</div>
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</div>
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<Row justify="space-around" align="middle" style={{marginLeft: 7, marginRight: 7, marginTop: 3}}
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gutter={[5, 5]}>
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<Col flex="none">
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<Tooltip title={this.state.playPauseIconTitle}>
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<Button size='small' onClick={this.handlePlayPause} icon={this.state.playPauseIcon}/>
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</Tooltip>
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</Col>
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<Col flex="auto">
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<Slider value={this.state.percent} max={this.state.max} tooltipVisible={false}
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onChange={this.handleProgressChange}/>
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</Col>
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<Col flex='none'>
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<Select size={'small'} defaultValue='1' value={this.state.speed} onChange={(value) => {
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value = parseInt(value)
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this.setState({
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'speed': value
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});
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if (value === 1) {
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this.stopSpeedUp();
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} else {
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this.startSpeedUp();
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}
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}}>
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<Select.Option key="1">1x</Select.Option>
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<Select.Option key="2">2x</Select.Option>
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<Select.Option key="5">5x</Select.Option>
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</Select>
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</Col>
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<Col flex='none'>
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<Text>{this.state.position}</Text>/ <Text>{this.state.duration}</Text>
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</Col>
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</Row>
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</div>
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</div>
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);
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}
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}
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export default Playback;
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